v0.2 is out
Typecaster » Devlog
This is the first playable version that I think good enough to ship. In gamedev terms, it would be a "vertical slice" that gives a sense of what the game is about.
There isn't a lot of things right now, but you can type [Enemy identifier] to hurl a magic spell at an enemy (the "Demon eye" from Terraria), which kills them. Or you fail to shoot them down and they reduce your health/kill you.
In terms of progress, I learned to make a few things:
- Different scenes: the main game, intro and game_over scene.
- Programming: The bulk of the work, really. Most of it is getting familiar with Godot's API and GDScript.
- Pixel art and animation: Except for the background, everything else is hand-drawn (but the idea/concept is copied).
- Shipping things: This is actually the harder bits. While I didn't set a deadline, I did have to cut down the scope of things to ship a playable game. Getting out of the "just one more feature" mode was an important lesson for me.
Anw, a playable version is out!
******
Credits for things that got me here:
- Game Design Dojo Podcast - Epsiode 14: How to turn an idea into a game
This was by far the most useful things. It helped me map ideas from my startup days to game productions. - Hooded Protagonist sprit by Penzilla
I copied the art. - Forest background by edermunizz
I will still use this background until I can start making my own. - Background music by alkakrab
Suprising fitting music :D - SFX by Kronbits
I used some SFX from this collection.
Files
typecaster-v0.2.zip Play in browser
Sep 03, 2023
Typecaster
Learning project. Type enemy name to cast spell, survive the waves.
Status | Prototype |
Author | bitsgofer |
Genre | Educational |
Tags | Typing |
More posts
- v0.3 is outSep 05, 2023
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