v0.2 is out


This is the first playable version that I think good enough to ship. In gamedev terms, it would be a "vertical slice" that gives a sense of what the game is about.

There isn't a lot of things right now, but you can type [Enemy identifier] to hurl a magic spell at an enemy (the "Demon eye" from Terraria), which kills them. Or you fail to shoot them down and they reduce your health/kill you.

In terms of progress, I learned to make a few things:

  • Different scenes: the main game, intro and game_over scene.
  • Programming: The bulk of the work, really. Most of it is getting familiar with Godot's API and GDScript.
  • Pixel art and animation: Except for the background, everything else is hand-drawn (but the idea/concept is copied).
  • Shipping things: This is actually the harder bits. While I didn't set a deadline, I did have to cut down the scope of things to ship a playable game. Getting out of the "just one more feature" mode was an important lesson for me.

Anw, a playable version is out!

******

Credits for things that got me here:

Files

typecaster-v0.2.zip Play in browser
Sep 03, 2023

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